THE DAMAGE COUNTER

The damage counter keeps track of damage in sea battles. To open click the "Damage Counter" button in the bottom right of the wooden control button panel on the main pillage window. The new window will align itself along the bottom of the pillage window and resize the chat window if required.

The damage counter is not automated. All hits must be recorded manually via use of the appropriate control buttons. Therefore it is only as accurate as the person using it.

Vessel information panel display

Starting a New Battle.

When first entering battle select the appropriate ship types for you and your opponent using the dropdown lists. Be sure to clear all damage records that may be left over from previous battles by pressing the "Reset" button.

Recording Damage.

Use the damage control buttons to record damage to both vessels after each round is played in battle. Both vessels have a cannon ball hit, rock/edge collision button, and share the vessel-to-vessel ram button. For example if in one round your ship suffered two hits and a ram, then you would press the cannon ball hit button next to your ship twice, and the shared ram button in the middle once. Take special care when recording damage on big ships, it is often very hard to see all shots due to their size.

Making Corrections

Use the "Undo" button to undo your last change to the ship damage totals. This can be used to roll all the way back to your last full reset.
You can also change the ship types at anytime, including half way through a scored battle. The damage counter will re-adjust all damage to reflect the new ship settings. For example if you had already recorded 8 hits and one ram on your ship from a war brig, but then you change the opponent to a war frigate, the damage on your ship will be scaled up to 8 hits and one ram from a war frigate. The same will be true for the opposite. If you were to change your vessel from a war brig to a grand frigate your damage taken percentage would be scaled down and your opponents damage would be scaled up, as though you had been sailing a grand frigate all along.

The Graphical Display

Use the "Swordfight" and "Rumble" buttons, located in the top left and right corners of the scoreboard, to switch the graphical display between the two types of melee fights. When using swordfight mode the position of odd blocks in the top row is random, so the pattern may differ when you get to the actual SF board in game, however the number of blocks should be the same.
Once the Damage reaches 60% the number of SF solid blocks will be maxed. From this point the damage counter will continue to record damage up to 100% as blue sinking damage.

The Score

The scoreboard in the center can display the score in several ways depending on your preference. These settings can be changed through the use of the Damage Counter tab in the main program options window. You can redo your option settings at any time without upsetting the data.

Broadcasting the Score

To broadcast the score to vessel chat in Puzzle Pirates press the "Send" button. This will work no matter what chat channel your PP client is set to, but will fail if you are not on a vessel. The score broadcast message will be formatted to match your local score settings.